Review, Tracks, Autobot, Kingdom, WFC Alex Weaver Review, Tracks, Autobot, Kingdom, WFC Alex Weaver

WFC: Kingdom Autobot Tracks

Hey, it’s been a minute since my last blog post, and I am sorry about that. I just couldn’t come up with any ideas for this one plus my free time was lacking this past week and any free time I had, I was just exhausted. As a result this one might not be my best work but I want to get it done so I can move on. This time I am looking at a figure that a lot of people really hate for one reason in particular. I understand it, but the fix is straightforward and so I find the hate overblown. Anyway I am looking at Kingdom Tracks.

As I stated, Tracks here gets a lot of hate for his legs, which I can partially understand since he has a misassembly that makes his legs really loose and floppy. Now there are multiple fixes for the legs (this is the one I used) and all of them are pretty easy. He has a few other minor issues but I will cover them when I get there, but I think he is on par with figures like ER Trailbreaker and Siege Sideswipe. I guess now is as good a time as any to get in to why.

His head is the best Tracks head we have ever gotten on a mainline figure of the character. The stark white helmet makes all the details visible and I love that the head crest feeds directly into the side spike slopes. The red face is present as it is iconic to the characters design and is looking as good as ever. It is very round and smooth compared to the rest of the head but it works well. The eyes are a nice lavender blue but I would have gone with a brighter blue so they stand out more. Head articulation is pretty limited because of the shape of the head and collar so it can only move about 40 degrees left or right.

The torso is pretty wide but not unproportionately so. He does have a faux chest which works really well and I think if it wasn’t fake he would be way out of scale with the rest of the WFC gang. The fake windows are painted in a nice metallic sand blue and he has his traditional yellow badge block in the center of his chest. Now the torsos itself is pretty two-dimensional because of transformation but you can really only tell from certain angles. He does have quite a large backpack which is almost entirely clear plastic since it is the entire top and back of the car, but this doesn’t bug me. His design requires him to have a backpack and it doesn't get in the way of any articulation at all.

Moving on to Tracks’ arms which are pretty nice. His shoulders have both the wings and wheels on them, and similarly to ER Trailbreaker, the wings are attached to the shoulders but they are not nearly as awkward looking as those panels. I do really like the red and yellow details on his forearms as they bring some much-needed color. Articulation here is pretty standard; shoulder rotation, outward shoulder movement, bicep swivel, and 90 degree elbow. Nothing in the wrist unfortunately, but he does have a bit of a backwards butterfly joint thanks to transformation.

Finally we are onto the legs, and while I have already covered the rampant QC issue with them, they have some other issues besides that and most of it has to do with the articulation and joints used. The actual design and shape of the legs is pretty good. I do think they could use some more colors as they are primarily grey and black with only the blue side panels to break it up. Now lets move onto articulation and I will point out my issues as we get to each one. Starting at the top with the waist which has a full rotation despite the large backpack. These hips have soft ratchets for outward movement which is a choice but not a big deal. The issue I have with them is the the back and forth movement are mushroom pegs, which aren’t the most stable. Thigh swivels and knees are what you have probably come to expect from a modern day figure. The ankles are my other main issue and while the range of motion they have is excellent, they are ball jointed so they could end up becoming loose over time. On top of that they are attached to the side panel not the actual main leg, which means if you haven’t done the fix it is very hard for him to stand.

His Weapons are pretty simple, just his gun and his missile pods. Tracks gun is a reference to his gun in the original cartoon and it looks good even if it is just a detailed cone. Of course it can be plugged into either hand or any of the other various 5mm ports around him. The missile pod is neat and, like the gun, is based more off the show appearance than the original toy. The main difference is obviously the smaller missiles but also detail wise they are much more akin to the animation model. The missiles are obviously meant to plug into the top of the backpack so they rest right above his head but they can of course be plugged in anywhere.

Transformation is neat and for the most part pretty simple. The only confusing part can be the legs, but the engineering is actually really cool, you just need to make sure everything is lined up correctly while doing it. The corvette mode itself is beautiful, the blue is stunning and I love the flame detail on the hood even if it is a bit basic. I also appreciate that the rims are painted silver, it really brings the whole thing together. Tracks is famous for his flying car mode which is incredibly stupid looking, but also extremely fun and lovable and of course this toy can do it. It is just as dumb as every other time it has been done but pulls it off almost as convincingly as the Masterpiece figure. Both the weapons can be stored in these modes, just plug them together and plug them onto the back. I think my only issue with this figure is the lack of a flight stand port in vehicle mode, seems like an oversight not to include one on a figure with a flying alt mode

So that is Kingdom Tracks in his full glory. Once I fixed the legs I really started to enjoy this figure and his engineering. Like I said in the beginning he is just as good as Earthrise Trailbreaker and Siege Sideswipe so it should come as no surprise that he gets the same rating. 6.5/10.

 

I know this post took way too long to do, especially for how short it is. I just had a lack of time and energy to write these past couple weeks. Unfortunately, that may continue into the new year, or at the very least the next month or so. I will try and get a new Gallery up every week as they are pretty easy to do and I have a bunch of figures I want to sell off or know I won't do reviews on and that way I am still updating the website every week. On the topic of galleries, Tracks’ gallery has already been up for a about a week so check that out. With that all said, I will see you all when I see you.

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Autobot, Hot Rod, Rodimus Prime, WFC, Review, Kingdom Alex Weaver Autobot, Hot Rod, Rodimus Prime, WFC, Review, Kingdom Alex Weaver

WFC: Kingdom Rodimus Prime

If you read last week's blog, this week's subject should have been obvious since it continues this Kingdom train we have been on and it is also Commander Class. Since there is only one Commander class per toyline, I am reviewing Kingdom Commander Class Rodimus Prime, who is probably the most controversial of all the commanders so far but what he lacks in height he makes up for in playability.

As I have stated previously, Rodimus is my first Commander Class figure. I skipped both Siege Jetfire and Earthrise Sky Lynx as I wasn’t interested in them. I have T30 Jetfire which is the perfect Jetfire for me and I just don’t care for Sky Lynx both as a design and character. To be honest, I actually wasn’t planning to get Rodimus either for pretty much the same reasons, I have SS86 Hot Rod already and no real attachment to the character. Although the closer we got to his Rodimus’ release and the more in hand shots we got of him the more convinced I became that I should experience this figure. He ended up being my most expensive impulse buy, probably, and I have yet to regret it. Let’s get right into it and take a close look at why I think this guy is well worth the price of admission.

As always we look at the head and this head is absolutely INCREDIBLE, and I know I have probably said that before but I really mean it this time. The red duo tone helmet gives off big gladiator vibes, especially with the cheek guards and mohawk. The face is excellent with this stern aged look and it is all done up in this flat silver that really brings out all the angles and details. The eyes look nice painted in a metallic blue but I think they could have been a bit brighter as they tend to get lost at certain angles. Articulation is great as the head is on a ball joint and the neck can actually rock back and forth to allow for more up and down movement.

The torso is a very dense chunk of plastic parts all compacted quite nicely. His chest is his traditional flame decaled hood, which really pops thanks to the black outline around the flame itself. He also has his iconic collar which doesn’t affect the head articulation as much as you might think. You can actually open up his chest and find the matrix tucked away inside. Turning him around you will see he doesn’t have much of a backpack, just his windshield and the back section of the car mode including his absolutely ENORMOUS spoiler. This back panel gives me a bit of trouble where it can come untabbed pretty easily but it stays put for the most part.

Visually these arms are pretty simple but there is a lot going on mechanically. The shoulders have some slight butterfly joints in both directions which makes his poses much more dynamic. They also have your standard shoulder articulation, which can be a little limited by the spoiler but not enough where it is a real problem. My favorite part of the shoulders is actually the wheel because they slide into the arms slightly with the fronts hinging up and tab into the shoulders. The forearms are just as good as the shoulders with double hinge elbows and full bicep rotation and on the aesthetic side he has his iconic long exhaust pipe arm blasters. His hands are probably his main attraction as not only do they have some inward movement but his fingers are articulated. And I mean Masterpiece articulated, with the trigger finger being individually articulated, and the other 3 being one piece. Each section actually has 2 points of articulation, one where they connect to the palm and another at the first knuckle.

Legs aren’t anything special, just lots of joints connecting the larger chunks. The waist and hips have full range of motion except for backwards movement due to the shape of the shape of the parts and the waist is hindered by the backpack but like the shoulder, it is not enough to complain about really. He has full thigh swivels and double-jointed knees and his ankles have excellent forward and inward tilt but essentially nothing in either of the other directions. That is pretty much it for the legs, they look good but there just isn’t a lot going on with them.

Alright then with the robot mode all finished up, let’s take a look at all the accessories this guy comes with, cause there is A LOT. First off, just to get them out of the way, is all the blast effects he comes with. He comes with 10 total; 2 smoke effects, 1 matrix effect, 3 identical gun blast effects and 4 modular gun blast effects that are all different shapes and sizes. You can combine these 4 effect parts together in a variety of ways such as 1 large blast effect or 2 asymmetrical smaller blasts effects or any combination you can come up with. Since we have already touched on it, he does have a Matrix of Leadership which is hidden in his chest. It can be removed and he can even hold it like in the film. Next up is probably my favorite accessory which is the Sword of Primus. It just looks super cool and fits in his hand really well, plus it has a flip out peg allowing it to be stored on his back. The only unfortunate thing is that because of how it is designed it can only be held by figures who have opening hands, and at the moment that is only 3 figures, including Rodimus Prime himself. He also comes with his classic rifle the “Photon Eliminator”. It is quite long, coming up to about 2 thirds of Rodimus’ height and he can hold it with both hands. If you don’t want him holding it, it can fold up and store on his back.

Onto the two large accessories, the turret and the trailer. Starting with the turret as it is the simplest of the two. The turret head can rotate around fully and aim up and down. Rodimus can hold onto both of the handles and man the turret, just like his G1 toy and of course the blast effects can be plugged into either of the two main cannons. If you don’t want the cannon deployed, you can collapse it down and store it in the trailer or interestingly, in what seems to be an undocumented feature, you can actually plug the turret onto Rodimus’ back as a sort of backpack gun emplacement. Moving onto the trailer which can clearly unfurl into a makeshift base. This thing is absolutely loaded with 5mm ports; having 36 on the inside, 4 on the back, 3 on each side, right in between the wheels, and 1 on each of the side walls plus the one that is center aligned in trailer mode making for a total of 49. It also has an AIRLOCK connector so you can add it to any of your cityscapes, if that is of interest to you. Turning this thing into a trailer is really simple, unfortunately there seems to be a running issue where the trailer won’t hold together properly as there is not enough friction in one of the tabs. From what I have heard it is an easy fix and I do plan on doing it, I just figured I should do it after I put it up here. Like I stated before the turret can be stored here or you can attach it to the roof for some extra firepower in this mode. Instead of the turret you can fit one of the modern autobot car molds in there. A couple of last things about the trailer, he has this compartment in the front that I am uncertain what it is for, you can store some of the thinner blast effects in here though. Speaking of hidden compartments he actually has a storage compartment for the matrix and smoke effects that just slides out from the underside of the trailer. It also has a couple of 5mm ports both inside and out.

Well that took longer than expected to cover but let us wrap this review up by looking at the transformation and vehicle mode. Transformations a super interesting and intuitive with lots of different rotations, collapsing and extending joints and I enjoy 90% of it. When we get to the legs it is scary because of the amount of force you need to apply to get the wheels in the right positions, both going to and from the robot mode. Overall I enjoy it but I understand why others don’t. Now the car mode itself I absolutely LOVE. Just this bulky, offroad version of Hot Rods sleek car mode. The wheels raise the car up, giving him lots of clearance underneath, and allowing him to roll incredibly well. The clearance allows you to store the sword underneath the car mode, but you have to angle the foot up if you don’t want the hilt to drag on the ground. Speaking of storing weapons, you can also store the gun in this mode. Just fold it in half and plug it into the side of the car. You can kind of attach the smoke effects to the exhaust pipes but they don’t stay on very well thanks to how close the attachment points are to the car. The main function in this mode is of course connecting to the trailer for the full space-age Winnebago experience. You can attach the smoke effects to the exhaust pipes on the trailer which is clearly where they are supposed to go. You can also attach a couple of effects to the rear as some extra thrusters.

Ok I think that is everything, if I did miss something please feel free to let me know either in the comment section below or on Twitter, @Mythic_Gears. Overall I absolutely love this figure, he is so much fun to mess with and pose. All the accessories he comes with really just add to the enjoyment. Except that leg transformation and the QC issues, he is easily one of my favorite figures I have gotten this year and VERY worthy of the Commander Class title. 9/10 easily. This one took longer than expected, but luckily the one I had wanted to do next did show up when anticipated so it allowed me to take some extra time on this one, so I hope you all appreciate this gallery. Next week we look at one of the most mediocrely received figures in all of Kingdom. SO see you all next week.

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Review, Mirage, Autobot, Kingdom, Siege, WFC Alex Weaver Review, Mirage, Autobot, Kingdom, Siege, WFC Alex Weaver

War for Cybertron Mirage Mayhem

I am not going to beat around the bush this time, if you read last week's blog all the way to the end you know that this week I am looking at Kingdom Mirage. This is because he comes packed with Grimlock in the first Battle Across Time Set. Now I did say that there would be a twist this week as well, and it came about while I was talking to a friend. I realized I had an opportunity to do a couple figures in my backlog and while it did triple my workload as far as pictures go, but I am really happy with how everything turned out. So not only am I doing Kingdom Mirage this week but I am also looking at Siege Mirage and Siege Holo Mirage.

If you recall, a while back I did a full review of WFC Trilogy Decepticon Mirage, and because of that I won’t be doing full reviews of any of these figures just to make sure I don’t repeat myself. I will for sure be skipping the articulation and transformation unless it is something I forgot to go over before or in Kingdom Mirage’s case new articulation entirely. I am also going to be skipping the weapons as they all have the same ones just in different colors. With all that out of the way let’s get right into it starting with…

Siege Mirage

Siege Mirage here was the only retail release of the mold, and is done up in his standard colors of white, blue and silver with some black and red accents. This color scheme is absolutely gorgeous on this figure. The head sculpt looks flawless in this royal blue and silver but I wish the eyes stood out more. The stark white chest with the fake car front looks quite nice and is broken up by the giant Auto-badge and silver front wing. Something I did forget to mention on my previous look at this mold, is that thanks to transformation he does have some forward butterfly joints, but they can look a bit wonky depending on how far out you move them. Not much going on in the arms, but the black and silver are a nice break from the white and blue of the rest of the figure. I know a lot of people worry about his legs since his shins are made of translucent plastic but I really like them. I think the clear blue on top of the white plastic just looks really nice, as it adds some nice depth and color variation. Vehicle mode also looks incredible in these colors and I especially love the cybertronian writing on the sides of the car. Luckily this version does not have the paint chipping issue Con Mirage does but he also doesn’t have nearly as much paint though.

Siege Holo Mirage

Moving on to Holo Mirage, who was released via the Amazon exclusive Fan Vote 3 Pack, which came with him, a Decepticon version of Impactor and Aragon, a character that NO ONE saw getting a new toy. Usually I would review multi-packs together but I sold the Impactor right away and since Aragon is just a Cog repaint I think splitting them up like this is just easier. Clear Mirage deco’s have become a staple of Mirage molds since they are pretty easy and make sense since his canon ability in the original cartoon was invisibility. This one is notable as it is done up in translucent blue instead of the smokey translucent plastic they have used on the others. Interestingly it is actually a different blue than the one used on the retail release as it is slightly lighter, also they used a solid light blue plastic for most of the joints which I think is smart as it should prevent breakage. The major difference here is the toy accurate head which has yet to be used on any other figure and that is a shame as it is incredible looking. He does have clear tampographs in various places, such as the chest and spoiler, but they are hard to make out unless they are in the right lighting. I should mention that the shoulder ports on my copy have both cracked just from putting the launcher in, I am not expecting any more cracks there as the launcher fits quite well now. Nothing too spectacular in car mode, just a two-tone blue space race car.

Kingdom Mirage

Finally we reached the main event, Kingdom Mirage. This figure is actually quite a bit different from the Siege mold but still uses a lot of the same engineering and, if my counting is correct, the two molds share about 20 parts. The one part I can’t tell if it is remolded or not is the head, as it looks slightly thinner, which would make sense considering the new chest transformation but it might just be the brighter blue used making it look that way. His chest is significantly thinner, leading to a better proportioned robot mode. He does still have the fake chest but this time in an Earth mode flavoring, and thanks to transformation this figure has an ab crunch which is SUCH a fantastic addition. The arms are probably the most changed, specifically the shoulders since they are a big part of the new transformation scheme mentioned above. Not only are the spoiler shoulder pads (spoiler pads) in the new Earth aesthetic, you can untab the shoulders from the torso to give him more fluid looking butterfly joints that go in both directions. This does come with a caveat though, because of these new joints, he no longer has any shoulder ports for his launcher, but he does have some ports on the back of his shoulders and I actually don’t mind this look. The legs aren’t that much different. A substantial amount of the parts are new but they all function the same. The first thing you will probably notice is that the lower legs are no longer made of clear plastic, they are solid blue. While it is a nice shade of blue they feel kind off plain and I think they could have done from some more paint such as the silver on the knee pads. Overall I don’t have a lot of complaints about this robot mode. My 2 main ones would be the 5mm port on his back is too big to hold anything, but that might just be my copy. My other one is more of a long term concern, as this figure has a lot of paint, specifically the chest, forearms and thighs are all white paint on blue plastic. I have already chipped some off the fake spoiler when I first transformed him, but it doesn’t seem or feel as fragile as the paint on Decepticon Mirage. Transformation is the same as far as the legs go, but the arms are the main difference, even though they end up in essentially the same spot. Vehicle mode is very nice, the back is much cleaner and thinner than the Siege version. The colors are very nice in this mode too but like in robot mode I find the blue kinda barren. You have probably already noticed that the autobot tampograph on the front of the car is off center, which is unfortunate but easily fixable. You can plug the guns in this mode, they go on the sides of the car now which I actually like a lot better than on top of the spoiler.

Overall I think that Siege Mirage has the better colors but Kingdom Mirage is the better figure overall. And Holo Mirage exists if that is more your style. That being said though all of these are good figures so take your pick of any of these and I am sure you will be happy. As for ratings, base Siege Mirage gets a 6.5 from me, Holo Mirage gets a 6, and Kingdom Mirage gets a 7. As far as this Battle Through Time set with Grimlock and Mirage the score averages out to a 6.5/10 which is pretty fair, nothing too special going on but the figures are good.  And with that I have covered every version of the Siege Mirage mold, as well as done galleries for all of them. If you want to check those out then you can click here, here and here for the 3 I covered today and here for the Con Mirage Gallery I did back in May. As for next week it is the first Commander Class figure I have bought and I am having a hell of a time with him. I hope you are all looking forward to it and I will see you all next week

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Review, Kingdom, WFC, Grimlock, Maximal Alex Weaver Review, Kingdom, WFC, Grimlock, Maximal Alex Weaver

WFC: Kingdom Maximal Grimlock

Welcome back, this week is the beginning of my first ever 2-part review. This means that I will be taking a look at a single set of figures with each one getting its own blog post. This review is also kicking off Kingdom Month (and a half), where each week I will be looking at a different Kingdom figure, in some capacity, and provided they all come on time. Last week I promised we would be “continuing on the dinobot train” and that is exactly what I am going to do. So without further adieu let’s kick this off and look at Kingdom Maximal Grimlock.

This figure comes from the first of 2 Amazon exclusive box sets for Kingdom. They got the name the Battle Across Time Collection, as each one came with a repaint/remold of a Beast Wars Kingdom figure and an earth mode version of a G1 character we got in Siege. This specific set came with Maximal Grimlock and Autobot Mirage and the other set features Maximal Skywarp and Autobot Sideswipe. Grimlock here is a repaint of the Kingdom Dinobot mold with a new head, which makes sense as that is what his original toy was. This figure got a lot of backlash when it was revealed as it has some questionable paint choices. I will detail all of them as I get to each section, but I liked that they tried combining the 2 BW Grimlock decos that got released(The original Beast Wars version and the Dinobots subline version). It is an interesting idea that could have been executed better, but enough talking about this figure's history, let’s get into it and you’ll see what I mean.

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As always we look at the head and I would be lying if I said this isn’t one of my favorite head sculpts I have ever seen. Just absolutely stunning. The helmet is cast in this beautiful black plastic, on either side you have these spade shaped panels that have diamond shaped panels on top of them that wave molded vents on them. In the middle is this giant mohawk that goes all the way across the head and even continues down the back a bit. On the front it has this vertical drop off that actually tiers inward slightly as to not fully connect with his angled brow. His face plate is painted in this fantastic shade of grey plus it has his titular chin spike. Interestingly on the original toy his face plate was white and the Dinobots one was red. I find the fact that it is grey here kind of odd but I am not going to let that distract me from how good it looks. To top it all off are the bright green eyes that pierce through both of the dark colors. They are set in more than I might like but they can end up looking pretty dramatic thanks to the head articulation. Speaking of which, the head is on a ball joint and there is nothing around to hinder its movement so you end up with a pretty full range of movement

The torso is a pretty basic block despite his animalistic alt mode. The chest is odd to say the least. So it is supposed to be the Dinosaur head but slightly flattened thanks to Dinobot(the character)’s show model. You can see the top of the actual Dino mode head in the middle but the area around it makes no effort to match it. It is our first instance of “missing” paint as at the very least I think that the fake dino eyes should have been painted green. I am unsure about the rest of the fake head as the original never had this much black it was just spotted, but I think the added black would have looked nice and broken up the primarily white chest. The back isn’t too bad as it is just dino parts that condense down nicely, nothing too special here.

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Moving onto the arms, which are the design’s traditional raptor leg arms. There isn’t a lot going on here other than lots of articulation and some very nice texturing, which is present throughout the entire figure. Like I said these arms have tons of articulation; double upward shoulder joints, full shoulder rotation, full bicep swivel, 90 degree elbow, full wrist rotation, back and forth wrist movement and the hands can open up thanks to the hinges on both finger sections. You may have noticed that the shoulders are white but the forearms and hands are grey and this is what I was talking about when I said this toy takes inspiration from both BW Grimlock decos. The original toy had fully white arms but the Dinobots one had the hands all the way up to the biceps grey similarly to this one, albeit this one stops at the elbow.

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Now we get to the legs and you can probably already tell they are a kind of a mess, visually at least. All the articulation you would expect for a modern figure is here; ankle tilt both inward and backwards, 90 degree knees, full, but rather tight, thigh swivels, full range of motion in the hips, but the back movement is a bit restricted by the shape of the back of the crotch piece, and a waist rotation but it is off center so going too far in either direction makes it look wonky. Now onto the visuals of the legs and this vertical white and bronze split really isn’t working. I get the idea cause anything in white is visible in dino mode so they wanted it to match with the rest. The least they could have done is painted or molded the other halves in white so they match.

As for accessories, the raptor tail opens up and becomes two. You get this sword which can plug into either hand but because of how it is designed it can’t be used by other figures. The rest of the tail can also be plugged into either hand as a sort of rotating shield. I don’t really get it but it looks kinda cool and it can rotate thanks to the full wrist rotation. You can combine both accessories together to get this large wrist sword/lance/bow and arrow thing. Again looks cool but that is about it. The tail weapon can be stored on his back and obviously the sword can be stored inside the tail.

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Transformation is kinda interesting but at the same time, nothing special. It is cool how the entire back of the dino unfolds from the torso, but it is so simplistically designed that after the first time it becomes boring. As for the Velociraptor mode itself it looks cool but that is about it.  The colors are a neat combo especially for a raptor, and you can really tell they took this design from the Dinobots version. The original Beast Wars Grimlock was just white with black spots so it makes sense to liven up the design a bit more, I do wish there were more spots throughout the whole dino mode though. There are a few spots on the neck and they stop right before the thighs but I do think they could have gone further with them. He doesn’t have anything in the way of features and his articulation in this mode is limited. His head can look down, his jaw can open, the shoulders are on universal joints, the elbows go about 90 degrees and the hands are on ball joints but are molded in this downward position. The knees can bend forward a bit and the feet have all the same articulation as the robot hands, since that is what they are.

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I think that is pretty much it for Kingdom Grimlock, he is oddly boring as a figure and tries to make up for it with looks but doesn’t quite go hard enough to pull it off, 6/10. I am still not quite sure what to do with this guy, but I am thinking I might keep him and make him my first big custom project to see if I can make him reach his full potential. As always gallery for this guy is up and next week I am obviously going to be looking at the second part of this set, Kingdom Mirage, but I still have a couple surprises in store, so see you all then.

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